Dec 26, 2005, 03:16 AM // 03:16
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#41
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/R
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This is a pretty fun and easy run (with practice). Took me between 6-8 tries to actually get to the cave and be able to clean it out once.
One weird thing I've noticed ... There are a few Avarica Wise and Guiles that are VERY persistant, they follow for a long time even with a continuous sprint+charge setup, which makes the entrance of the cave not doable sometimes.
The other question I had was what about the Azure Shadows in the second part of the cave? Or is that part not doable? I'm using the w/me axe setup.
I cleared the first part of the case pretty easily, and that was with every single imp on me. But once I got to the ice beast and shadows it was curtains for this warrior.
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Dec 26, 2005, 03:24 AM // 03:24
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#42
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Quote:
Originally Posted by mookster
The other question I had was what about the Azure Shadows in the second part of the cave? Or is that part not doable? I'm using the w/me axe setup.
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Move slowly, so you don't awaken many at a time. Spam Heal sig like mad, and focus on the shadows first. This is where a more defensive build helps. I was able to kill them using Watch Yourself!, Dolyak, and Ele resist. With a less defensive build, I may have had problems.
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Dec 26, 2005, 03:25 AM // 03:25
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#43
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Imps don't always spawn at the rear of the cave, fortunately. It's doable, but very, VERY time consuming. Never, ever let Dolyak run out, spam heal sig as much as you can when you get below 50% health (don't let it get too low or too many Sig of Judgements at once will get you), and use all your +damage attacks on the shadows. Ignore the ice beast because you can't kill it and it can't kill you. It takes forever, but I have gotten at least 3 swords from imps at the back of the cave, so it's always worth it to kill all of them. The rear of the cave is a lot easier when you have the +3 mending from favor. Still doable without, but every little bit helps...
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Dec 26, 2005, 03:41 AM // 03:41
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#44
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Academy Page
Join Date: Dec 2005
Guild: LLJK
Profession: A/R
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For those stuck in Tasca's, definitely follow the map someone posted above. If you're going up against any Siege Ice Golem's in Tasca's, you've already done it wrong.
As for the Azure Shadows and Ice Beast; move EXTREMELY slowly, and you can spawn 3 shadows. Back off enough, then engage them in melee and kill them 1 at a time, no hitting AoE or Adjacent skills (you get hurt badly by retribution). As for the Ice Beast...well...you can't kill him without an Interrupt in your bar. If you didn't bring an interrupt, don't worry - he can't kill you either
Final Advice: Focus on getting to the cave first. If there're Avicara anywhere close to the actual entrance to the cave, you might be able to shake aggro. If there're Imps mixed in with them, it'll be quicker to go back to GC and rerun the thing. Get the Statue Blessing ASAP. With the statue's blessing, you practically can ignore healing signet.
Quick edit: Has anyone gotten a Gold or Purple IDS to drop?
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Dec 26, 2005, 04:43 AM // 04:43
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#45
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/R
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OK cool, was able to completely clean out the cave this time, but no IDS drops Will try again tomorrow. Going slow and only spawning 3 shadows works perfect as long as you keep a close watch on the health.
I've also noticed that the southern route in Springs seems to be a bit easier than the northern. More Fierce, lest casters. It's a little bit more of a hike, but so far I prefer it. It also seems harder, when arriving at the cave, if Trolls have spawned... I try to get rid of them first.
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Dec 26, 2005, 04:53 AM // 04:53
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#46
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Banned
Join Date: Sep 2005
Guild: The Silhouette East Lounge *recruiting*
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one question, how do you get past the f*cking giants
nvm i got passed them, but the damn elementalist boss
Last edited by LadySapphire; Dec 26, 2005 at 04:56 AM // 04:56..
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Dec 26, 2005, 06:40 AM // 06:40
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#47
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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How many IDS have people seen drop when we don't have favor?
Nobody in my guild has seen one drop without favor. Now, the rarity of the IDS makes that poor proof on its own, which is why I'm asking here.
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Dec 26, 2005, 07:26 AM // 07:26
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#48
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Academy Page
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I have two trouble spots in this run, besides the bad spawns.
There are two spots where the avicara can totally whipe me out (across the bridge and when the avicara group and the imp group spawn right next to each other near the entrance of the cave).
I was wondering if there was an easier way around these areas, or a good tip against avicara mesmers. I'm currently running a W/Mo build, because I lack alot of the requirements for the pure stance build. (I don't have the CC shield, but I do have a -2/-2 shield. Also, I lack a sword with a +5 armor mod, and also alot of the armor).
I've successfully done this run 3 times, and I've gotten 2 swords. But ever since, I haven't been able to do it. I think it's because we haven't had favor...
I'm going to try the W/Me sword build next, but I don't know what skill #5 is, as well as a way to get around the damn avicara. If anyone could help, that'd be awesome, thanks.
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Dec 26, 2005, 07:26 AM // 07:26
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#49
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Academy Page
Join Date: Dec 2005
Guild: LLJK
Profession: A/R
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Quote:
Originally Posted by LadySapphire
one question, how do you get past the f*cking giants
nvm i got passed them, but the damn elementalist boss
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I usually get past the giants by killing them. They tend to drop gold, and golds. The ele boss is rough though - either you make it, or you don't. Or you reset the zone.
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Dec 26, 2005, 07:31 AM // 07:31
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#50
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Interestingly enough, I have not once seen a Giant Herder use Giant Stomp either when solo, or with a small group of warriors. Maybe we ran past too fast, I have no idea. Either way, giants are never a problem, ubless they happen to be physicaly blocking my path. As such, balanced stance is a waste of a skill slot entirely,
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Dec 26, 2005, 07:37 AM // 07:37
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#51
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Krytan Explorer
Join Date: Nov 2005
Profession: R/P
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Well I've stopped taking the northern route and opted instead for the eastern route more and more. The randomness of the giants is the only troublespot there. I find that I can make it pass a small group of 2 or 3, but any more I'm forced to fight them. What's worse is that I can only take on a max of 5 or else I get overwhelmed. If only I had Physical Resistence then I could take on all of them at once.
As for the ele boss I have made it pass once. The Lieutenant's Helm came in handy that time.
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Dec 26, 2005, 08:28 AM // 08:28
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#52
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Mojobaby817
I have two trouble spots in this run, besides the bad spawns.
There are two spots where the avicara can totally whipe me out (across the bridge and when the avicara group and the imp group spawn right next to each other near the entrance of the cave).
I was wondering if there was an easier way around these areas, or a good tip against avicara mesmers. I'm currently running a W/Mo build, because I lack alot of the requirements for the pure stance build. (I don't have the CC shield, but I do have a -2/-2 shield. Also, I lack a sword with a +5 armor mod, and also alot of the armor).
I've successfully done this run 3 times, and I've gotten 2 swords. But ever since, I haven't been able to do it. I think it's because we haven't had favor...
I'm going to try the W/Me sword build next, but I don't know what skill #5 is, as well as a way to get around the damn avicara. If anyone could help, that'd be awesome, thanks.
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Skill #5 is "Heavy Metal Freak"
Description: Strum mad tunes from your electric guitar. Then enter an apoplectic rage and smash your guitar over nearest enemy's head for +10-34 damage. Linked attributes: Rock & Roll
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Dec 26, 2005, 09:16 AM // 09:16
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#53
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Banned
Join Date: Oct 2005
Guild: The Shattered Hand
Profession: W/Mo
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Quote:
Originally Posted by kvndoom
Skill #5 is "Heavy Metal Freak"
Description: Strum mad tunes from your electric guitar. Then enter an apoplectic rage and smash your guitar over nearest enemy's head for +10-34 damage. Linked attributes: Rock & Roll
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ROFL nice one
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Dec 26, 2005, 11:03 AM // 11:03
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#54
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by kvndoom
Skill #5 is "Heavy Metal Freak"
Description: Strum mad tunes from your electric guitar. Then enter an apoplectic rage and smash your guitar over nearest enemy's head for +10-34 damage. Linked attributes: Rock & Roll
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HAHAHAHAHAHAHA ROFL!
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Dec 26, 2005, 11:10 AM // 11:10
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#55
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Quote:
Originally Posted by Dwimmerlaik
I'm calling bullshit until i see further screens/methods.
As it stands now, i practically carbon copied the original build and method, minus charge since i do not have it. After trying the "shorter, faster" northern path, i'm calling pure bullshit on this. Let's begin:
I'm wearing: Knight's Boots, Plate Legs/Chest/Gloves, and the Denravi Lieutenant Helm. I'm wielding carbon-copies of kvndoom's weaponry.
I die on the exact same spot every time: the 4 ice imps and the 1 level 10 golem about halfway through the run. If i sprint, they freeze. If i rush, they freeze. They use Water Trident religiously, which knocks me down. I considered bringing balanced stance, but realized i'm repeatedly frozen to hell. I attempted to kill the 4 imps and the golem, and successfully was nuked to death by them. They weren't doing 0 damage to me with everything up - they were doing 20-30 per special, which came in waves. If i attempt to run through them, i get slowed down and hit the Tengu who are camped IMMEDIATELY behind them, with no chance of losing aggro.
So what is your magic secret? Or are you guys jerking everyone's penis around?
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EMMM no it's not bullshit we have done the run i done it 4 times and got my IDS on the second run with a simular build , and those ice imps and ice golems that i faced 1/2 way i killed and i lost the aggro mob before i got to them and then i was open to sprint through the next mob. , they are easy to kill and if u cant take on 4 imps what chance do u have at the cave.
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Dec 26, 2005, 11:13 AM // 11:13
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#56
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Academy Page
Join Date: Jul 2005
Guild: Gods of Nothing
Profession: W/Mo
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I can run to the the cave fine with my W/Me and have done so 6 times. I just cant kill any of the imps. Something keeps interupting my healing sig, and then it takes an age to recharge and its curtains. I think its the troll(s). Is nobody else having this problem, its doing my nut
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Dec 26, 2005, 01:27 PM // 13:27
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#58
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Masta Devious
I can run to the the cave fine with my W/Me and have done so 6 times. I just cant kill any of the imps. Something keeps interupting my healing sig, and then it takes an age to recharge and its curtains. I think its the troll(s). Is nobody else having this problem, its doing my nut
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I'm so sorry about your nut, I really am.
You gotta prioritize, just like with any other mob. Trolls are your biggest threat; they must die first. Notice the description of Elemental Resistance? Your physical armor goes down. Or did you just copy the build and not learn its strengths and weaknesses? Naw, nobody would do that. So of course the trolls are going to do more damage to you, though you'll never face more than 2 at a time. And they use Disrupting Chop, which, well, read the skill description. When you see a troll on you, it should be your top priority.
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Dec 26, 2005, 10:14 PM // 22:14
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#59
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Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Quote:
One weird thing I've noticed ... There are a few Avarica Wise and Guiles that are VERY persistant, they follow for a long time even with a continuous sprint+charge setup, which makes the entrance of the cave not doable sometimes.
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Happen to me a few times too. I found that if you just stop and let them cast a spell on you then sprint or charge! away they will stop. Only one IDS so far after 12 runs
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Dec 26, 2005, 10:19 PM // 22:19
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#60
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Ascalonian Squire
Join Date: Nov 2005
Profession: W/R
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Quote:
Originally Posted by Shaz
Happen to me a few times too. I found that if you just stop and let them cast a spell on you then sprint or charge! away they will stop. Only one IDS so far after 12 runs
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Glad I'm not the only one! I've done 7 or so solo runs and no IDS yet. All I really want is one, for me, not to sell... Not that I really like swords all that much, but it'd be nice to have around.
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